ai drawing system properties

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Teaching Machines To Draw - Ai Drawing System Properties

Artificial Intelligence can be divided in various types, there are mainly two types of main categorization which are based on capabilities and based on functionally of AI. Following is flow diagram which explain the types of AI.

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DBMS Data Structures DAA Operating System Computer Network Compiler Design Computer Organization Discrete Mathematics Ethical Hacking Computer Graphics Software Engineering Web Technology Cyber Security Automata C Programming C++ Java .Net Python Programs Control System Data Mining Data WarehouseAbstract visual communication is a key part of how people convey ideas to one another. From a young age, children develop the ability to depict objects, and arguably even emotions, with only a few pen strokes. These simple drawings may not resemble reality as captured by a photograph, but they do tell us something about how people represent and reconstruct images of the world around them.

In our recent paper, “A Neural Representation of Sketch Drawings”, we present a generative recurrent neural network capable of producing sketches of common objects, with the goal of trning a machine to draw and generalize abstract concepts in a manner similar to humans. We trn our model on a dataset of hand-drawn sketches, each represented as a sequence of motor actions controlling a pen: which direction to move, when to lift the pen up, and when to stop drawing. In doing so, we created a model that potentially has many applications, from assisting the creative process of an artist, to helping teach students how to draw.

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While there is a already a large body of existing work on generative modelling of images using neural networks, most of the work focuses on modelling raster images represented as a 2D grid of pixels. While these models are currently able to generate realistic images, due to the high dimensionality of a 2D grid of pixels, a key challenge for them is to generate images with coherent structure. For example, these models sometimes produce amusing images of cats with three or more eyes, or dogs with multiple heads.

Examples of animals generated with the wrong number of body parts, produced using previous GAN models trned on 128x128 ImageNet dataset. The image above is Figure 29 of

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In this work, we investigate a lower-dimensional vector-based representation inspired by how people draw. Our model, sketch-rnn, is based on the sequence-to-sequence (seq2seq) autoencoder framework. It incorporates variational inference and utilizes hypernetworks as recurrent neural network cells. The goal of a seq2seq autoencoder is to trn a network to encode an input sequence into a vector of floating point numbers, called a latent vector, and from this latent vector reconstruct an output sequence using a decoder that replicates the input sequence as closely as possible.

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In our model, we deliberately add noise to the latent vector. In our paper, we show that by inducing noise into the communication channel between the encoder and the decoder, the model is no longer able to reproduce the input sketch exactly, but instead must learn to capture the essence of the sketch as a noisy latent vector. Our decoder takes this latent vector and produces a sequence of motor actions used to construct a new sketch. In the figure below, we feed several actual sketches of cats into the encoder to produce reconstructed sketches using the decoder.

It is important to emphasize that the reconstructed cat sketches are not copies of the input sketches, but are instead new sketches of cats with similar characteristics as the inputs. To demonstrate that the model is not simply copying from the input sequence, and that it actually learned something about the way people draw cats, we can try to feed in non-standard sketches into the encoder:

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When we feed in a sketch of a three-eyed cat, the model generates a similar looking cat that has two eyes instead, suggesting that our model has learned that cats usually only have two eyes. To show that our model is not simply choosing the closest normal-looking cat from a large collection of memorized cat-sketches, we can try to input something totally different, like a sketch of a toothbrush. We see that the network generates a cat-like figure with long whiskers that mimics the features and orientation of the toothbrush. This suggests that the network has learned to encode an input sketch into a set of abstract cat-concepts embedded into the latent vector, and is also able to reconstruct an entirely new sketch based on this latent vector.

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Not convinced? We repeat the experiment agn on a model trned on pig sketches and arrive at similar conclusions. When presented with an eight-legged pig, the model generates a similar pig with only four legs. If we feed a truck into the pig-drawing model, we get a pig that looks a bit like the truck.

To investigate how these latent vectors encode conceptual animal features, in the figure below, we first obtn two latent vectors encoded from two very different pigs, in this case a pig head (in the green box) and a full pig (in the orange box). We want to get a sense of how our model learned to represent pigs, and one way to do this is to interpolate between the two different latent vectors, and visualize each generated sketch from each interpolated latent vector. In the figure below, we visualize how the sketch of the pig head slowly morphs into the sketch of the full pig, and in the process show how the model organizes the concepts of pig sketches. We see that the latent vector controls the relative position and size of the nose to the head, and also the existence of the body and legs in the sketch.

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We would also like to know if our model can learn representations of multiple animals, and if so, what would they look like? In the figure below, we generate sketches from interpolating latent vectors between a cat head and a full pig. We see how the representation slowly transitions from a cat head, to a cat with a tl, to a cat with a fat body, and finally into a full pig. Like a child learning to draw animals, our model learns to construct animals by attaching a head, feet, and a tl to its body. We see that the model is also able to draw cat heads that are distinct from pig heads.

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These interpolation examples suggest that the latent vectors indeed encode conceptual features of a sketch. But can we use these features to augment other sketches without such features - for example, adding a body to a cat's head?

Indeed, we find that sketch drawing analogies are possible for our model trned on both cat and pig sketches. For example, we can subtract the latent vector of an encoded pig head from the latent vector of a full pig, to arrive at a vector that represents the concept of a body. Adding this difference to the latent vector of a cat head results in a full cat (i.e. cat head + body = full cat). These drawing analogies allow us to explore how the model organizes its latent space to represent different concepts in the manifold of generated sketches.

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In addition to the research component of this work, we are also super excited about potential creative applications of sketch-rnn. For instance, even in the simplest use case, pattern designers can apply sketch-rnn to generate a large number of similar, but unique designs for textile or wallpaper prints.

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As we saw earlier,

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